Optional
Readonly
acceleration?: PointAcceleration vector. Most applied forces will alter the acceleration, culminating in a new velocity being set and the acceleraton value zeroed
Optional
Readonly
angle?: numberOptional
Readonly
angularOptional
Readonly
angularOptional
Readonly
mass?: numberMass. The unit is undefined, again best to think of this being on a 0..1 scale. Mass is particularly important for the attraction/repulsion force, but other forces can incorporate mass too.
Optional
Readonly
position?: PointPosition. Probably best to use relative coordinates
Optional
Readonly
velocity?: PointVelocity vector. Probably don't want to assign this yourself, but rather have it computed based on acceleration and applied forces
Basic properties of a thing that can be affected by forces