Optional
opts: EspruinoSerialDeviceOptsAdds event listener.
Events
Event name
Event handler
Sends some code to be executed on the Espruino. The result is packaged into JSON and sent back to your code. An exception is thrown if code can't be executed for some reason.
const sum = await e.eval(`2+2`);
It will wait for a period of time for a well-formed response from the
Espruino. This might not happen if there is a connection problem
or a syntax error in the code being evaled. In cases like the latter,
it will take up to timeoutMs
(default 5 seconds) before we give up
waiting for a correct response and throw an error.
Tweaking of the timeout may be required if eval()
is giving up too quickly
or too slowly. A default timeout can be given when creating the class.
Options:
timeoutMs: Timeout for execution. 5 seconds by default
assumeExclusive: If true, eval assumes all replies from controller are in response to eval. True by default
debug: If true, execution is traced via warn
callback
Code to run on the Espruino.
Options
Optional
warn: ((message: string) => void)Function to pass warning/trace messages to. If undefined, this.warn is used, printing to console.
Protected
fireFire event
Type of event
Arguments for event
Protected
logRemove event listener
Protected
verboseProtected
warnProtected
writeWrites a script to Espruino.
It will first send a CTRL+C to cancel any previous input, reset()
to clear the board,
and then the provided code
followed by a new line.
Use eval instead to execute remote code and get the result back.
// Eg from https://www.espruino.com/Web+Bluetooth
writeScript(`
setInterval(() => Bluetooth.println(E.getTemperature()), 1000);
NRF.on('disconnect',()=>reset());
`);
Code to send. A new line is added automatically.
Serial device. Assumes data is sent with new line characters (\r\n) between messages.
Reading incoming data:
Writing to the microcontroller