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    Type Alias BtNodeBase

    Node can have conditions as to whether they should even be considered Conditions can have dependencies on values, ideally this is responsive Conditions might abort sibling nodes, as in example: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/

    type BtNodeBase = {
        name?: string;
    }
    Index

    Properties

    Properties

    name?: string