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    Function computeAccelerationToTarget

    • Returns the acceleration to get from currentPos to targetPos.

      Parameters

      Returns Geometry.Point | { x: 0; y: 0 }

      const accel = Forces.computeAccelerationToTarget(targetPos, currentPos);
      const vel = Forces.computeVelocity(accel, currentVelocity);

      // New position:
      const pos = Points.sum(currentPos, vel);
      const direction = Points.subtract(targetPos, currentPos);
      const accel = Points.multiply(direction, diminishBy);