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    Function angularForce

    • Sets angle, angularVelocity and angularAcceleration based on angularAcceleration, angularVelocity, angle

      Returns (
          t: ForceAffected,
      ) => Readonly<
          {
              acceleration?: Geometry.Point;
              angle: number;
              angularAcceleration: 0;
              angularVelocity: number;
              mass?: number;
              position?: Geometry.Point;
              velocity?: Geometry.Point;
          },
      >